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Weapons and Combat
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  • Help Home
On this page
  • Overview
  • Obtaining Weapons
  • Weapon License
  • Cost Escalation
  • Sniper Rifle
  • Weapon Materials
  • Weapon Configuration
  • Healing & Armor
  • Localisation Device
  • Breaking Cuffs
  • Civilians & Allies in Wars
  • Commands Reference

Weapons and Combat

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General · Last updated March 9, 2026

Overview

Combat is a core part of IM:RP, whether you are defending yourself, participating in faction wars, or working in law enforcement. This page covers how to obtain weapons, manage your license, and use combat-related items and mechanics.

Obtaining Weapons

There are three ways to get guns:

  1. Legal gun shops -- Purchase from Ammu-Nation stores in Los Santos (requires a valid weapon license)
  2. Crafting -- Weapons can be crafted from materials at faction warehouses
  3. Other players -- Buy directly from dealers or through advertisements
Do not mention weapons or weapon materials in public advertisements (/ad). Law enforcement monitors all ads.

Weapon License

You need a weapon license to buy from legal gun shops. You need 4 RPoints to be eligible. Visit the Police Department (use /gps to find it) and purchase one with /weaponlicense.

Cost Escalation

Each time your license is revoked, the replacement cost increases:

License #CostCooldown After Revocation
1st$500,0001 week
2nd$1,000,0002 weeks
3rd$2,000,0002 weeks
4th$4,000,0002 weeks
5th+$8,000,0002 weeks
A license is revoked when it accumulates 3 infractions. After revocation, you must wait the cooldown period before purchasing a new one.
Changing your character name resets your license history. However, abusing namechanges to dodge license costs may result in penalties.

Sniper Rifle

To purchase or carry a sniper rifle, you must be Tier 0 or Tier 1 in a faction -- either legal or illegal.

Players without the required faction tier cannot hold a sniper rifle. This restriction applies to all players regardless of weapon license status.

Weapon Materials

Materials are the core ingredient for crafting weapons. They are produced by combining lead and metal at a warehouse controlled by an illegal faction. Civilians cannot craft materials themselves.

  • Metal is sourced from the Las Venturas Quarry
  • Lead is sourced from the San Fierro ship
  • Materials can also appear in gift boxes during the Christmas event

There is no fixed market price for materials -- prices vary based on supply and demand. Purchase materials from other players through in-game trades.

For details on how warehouses produce materials, see Factions.

Weapon Configuration

Use /quickbuy or /qb to open the Ammu-Nation Quick-Buy Settings. This lets you configure a preset weapon loadout for fast purchasing at gun shops.

For legal faction members, go to a legal spawn location and use /givegun config to set which weapons auto-equip when using /givegun.

Healing & Armor

  • Healing: Enter an open house and use /heal to restore HP. Cost is $1,000-$1,500 per use.
  • Armor: Purchase armor at an Ammu-Nation store (requires a valid weapon license). Some houses also have the armor system -- see Houses for details.
  • Drugs: You may use drugs to heal during combat, but only when you have clearly escaped from your enemy. See Server Rules for the full healing-in-fights rule.

Localisation Device

The localisation beacon sends a backup request (shown as a red marker) to your faction members. Purchase one from a hardware store.

CommandAvailable To
/fbkAll faction members
/bkPD, SASF, and Government members
/emPD, SASF, and Government members

Breaking Cuffs

To free a cuffed player, you need a cuff pick from a hardware store. Use /hardware to find the nearest one, purchase a cuff pick with /buy, then approach the cuffed player and use /breakcuffs.

Civilians & Allies in Wars

During a faction war, strict rules apply to non-combatants:

Allied factions may:

  • Provide duplicate keys to businesses, houses, and vehicles
  • Supply materials or drugs
  • Take territories from warring factions (but not directly attack)

Allied factions may NOT:

  • Interfere in active gunfights or getaways
  • Launch direct attacks on warring factions

Civilians may NOT:

  • Assist in any way during a faction war
Violating war rules is a serious offense. See Server Rules for full details on combat rules.

Commands Reference

CommandDescription
/weaponlicensePurchase a weapon license at the PD
/quickbuy or /qbConfigure weapon quick-buy loadout
/givegunEquip weapons at legal faction spawn
/givegun configConfigure legal faction weapon loadout
/healHeal inside an open house
/breakcuffsBreak a cuffed player's cuffs
/fbkSend faction backup request
/bkSend legal faction backup request
/emSend emergency backup request
/hardwareFind the nearest hardware store
/buyPurchase items at a store
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