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Factions
  • Help Center
  • Help Home
On this page
  • Overview
  • Joining a Faction
  • Leaving a Faction
  • Starting Your Own Faction
  • Tier Hierarchy
  • Invite Restrictions
  • Upgrades
  • Member Slots
  • Vehicle Slots
  • Gunstock Capacity
  • House Slots
  • Business Slots
  • Faction Bank
  • Gun Stock
  • How Gun Runs Work
  • HQ Gun Stock Capacity
  • Faction House Gun Stock
  • Taking Guns
  • Perks
  • MOTD (Message of the Day)
  • Faction News
  • Authority System
  • Faction Settings
  • Faction Blacklist
  • Alliances
  • Alliance Compounds
  • Warehouses
  • Making a Run
  • Vehicle Capacities
  • Production Costs
  • Security Levels
  • Warehouse Commands
  • Commands
  • General Faction Commands
  • Member Management
  • Authority Management
  • Faction Blacklist
  • Vehicle Management
  • HQ and Gun Stock
  • Law Enforcement Commands
  • News Faction Commands
  • Alliance Commands

Factions

← Back to Social
Social · Last updated March 9, 2026

Overview

Factions are organized groups of players that control territory, run operations, and fight for power. There are two main categories: official factions (approved by admins, with upgradeable slots and perks) and unofficial factions (capped at 99 members, no upgrades or perks).

Factions are classified by type:

TypeDescription
IllegalCriminal organizations. Can do gun runs, take turfs, form alliances.
Law EnforcementPolice and military. Can go on duty, use megaphones, make announcements.
DeliveryDelivery and logistics. Can make announcements and use law enforcement skins at HQ.
GovernmentGovernment bodies. Can make announcements.
HitmanContract killers. Operates independently.
NewsMedia faction. Can broadcast news to all players.
New factions created less than 48 hours ago are temporarily capped at 100 members regardless of slot upgrades.

Joining a Faction

How you join a faction depends on its type:

  • Illegal factions -- advertise yourself as looking for work, respond to recruitment advertisements, or apply on the faction's forum page.
  • Legal factions -- visit the faction's sub-board on the forum, submit an application, or attend a walk-in interview at their headquarters.
  • Law enforcement -- see Law-Enforcement for detailed information on joining the police department or the special forces.

Leaving a Faction

To leave a faction, ask a high-ranking member (tier 0 or 1) to uninvite you. During an active faction war, you can leave on your own using /leavefaction confirm, but you cannot be re-invited until the war ends.

Starting Your Own Faction

To start your own faction, first create an unofficial faction and build up your membership. Prove your faction's worth through consistent roleplay and activity. Once established, you can apply for official status through the forum.

Tier Hierarchy

Every faction member has a tier that determines what they can do. Tier 0 is the highest (leader), tier 3 is the lowest (regular member).

TierRoleDescription
Tier 0LeaderFull control over the faction. Can manage members, upgrades, perks, settings, and authorities.
Tier 1High RanksCan invite, uninvite, set frequency, tow vehicles, and unlock all vehicles.
Tier 2Trusted MemberLimited permissions by default. Can be given extra authorities by tier 0.
Tier 3MemberBasic faction member. No management commands.
During a faction war, tier 1 changes are restricted. You can only add a new tier 1 if you first remove one, and you can remove a maximum of 2 tier 1 members per war.

Invite Restrictions

  • A player must be at least level 1 to be invited into a faction.
  • Players who are blacklisted from the faction or faction-banned (legal/illegal type ban) cannot be invited.
  • During a faction war, no new invites are allowed (except for hitman factions).
  • During a global war, invites are blocked in the last 72 hours.

Upgrades

Official factions can spend f-points to upgrade their capacity. Upgrade costs scale with the current number of slots.

Member Slots

Current SlotsCost for +1 Slot
10 (default)50 f-points
11100 f-points
12150 f-points
N(N - 10 + 1) x 50 f-points

Vehicle Slots

Current SlotsCost for +1 Slot
10 (default)50 f-points
11100 f-points
N(N - 10 + 1) x 50 f-points

Gunstock Capacity

UpgradeCost
+20 gunstock capacity80 f-points

House Slots

Current SlotsCost for +1 Slot
01,000 f-points
12,000 f-points
N(N + 1) x 1,000 f-points

Business Slots

Current SlotsCost for +1 Slot
03,000 f-points
16,000 f-points
N(N + 1) x 3,000 f-points

Faction Bank

Each faction has a bank account. The bank balance is visible in /faction info. The bank is used for faction vehicle towing, which costs $15,000 per tow.

Gun Stock

Illegal official factions have an HQ gun stock and can also store guns in faction-owned houses.

How Gun Runs Work

  1. Get a Burrito van with at least 3 faction members inside.
  2. Drive to the gun crate location (/fguns guns sets the checkpoint) and use /floadguns to load 20 guns for $300,000 (5% discount if your alliance owns the turf).
  3. Drive to the bullet crate location (/fguns bullets sets the checkpoint) and use /floadbullets to load 20 bullet clips for $200,000.
  4. Drive to your faction HQ or a faction-owned house and use /fillstock to unload. You receive +20 weapons in stock, +30 f-points, and $560,000 cash.

HQ Gun Stock Capacity

The default capacity is 20 guns. It can be upgraded in increments of 20 for 80 f-points each.

Faction House Gun Stock

Faction houses can hold up to 1,000 guns each. Use /fstocktog to open or close a house's gun stock.

Taking Guns

Use /ftakegun at your HQ or a faction-owned house. Each weapon costs a certain number of stock units:

WeaponStock Cost
Deagle1
Shotgun2
MP52
AK473
M4A13
Rifle3
Sniper Rifle5

Perks

Official factions can spend f-points to activate temporary perks. Only tier 0 members can purchase perks through /faction perks.

Legal factions (law enforcement, government, news) can only use perks during a Global War.
PerkCostDescription
Warehouse Boost100 f-points/hour (max 48 hours)Doubles warehouse production from 420 to 840 materials/minute.
Spawn with Deagle15 f-points/spawnAll faction members spawn with a Desert Eagle.
Spawn with Armour3 f-points/spawnAll faction members spawn with armour.
HQ /heal3 f-points/usageAllows faction members to use /heal inside the HQ.
Vehicle Armour Boost80 f-points/hour (max 72 hours)Faction vehicles spawn with +50% armour. Tow vehicles after activating.
Car Bomb100 f-points/bomb (max 50 reserved)Reserves car bombs for the faction. You still need to buy each bomb at its regular price.

MOTD (Message of the Day)

Tier 0 members can set a faction message of the day using /fmotd. This message is shown when members view faction information.

Faction News

Tier 0 members can add and delete faction news entries using /fnews add and /fnews del.

Authority System

Tier 0 members can grant tier 2 members extra permissions called authorities. Each tier 2 member can hold a maximum of 3 authorities at the same time.

AuthorityWhat It Allows
warehouseManage the faction warehouse.
inviteInvite new members into the faction.
uninviteRemove members from the faction.
freqChange the faction radio frequency.
fstockManage the faction gun stock (open/close).
barriersDeploy and remove barriers (law enforcement).
annUse the /ann announcement command (law enforcement/government).
broadcastUse the /broadcast command (news faction).
propertiesManage faction properties (houses/businesses).

Use /fauthority <player> add <authority> to grant and /fauthority <player> remove <authority> to revoke.

Faction Settings

Tier 0 members can toggle these settings through /faction settings:

  • Faction payments - Enable or disable hourly payments to members.
  • Faction chat - Enable or disable the OOC faction chat globally.
  • Faction color - Toggle the faction color on player nametags.
  • Faction gunstock - Open or close the HQ gun stock.
  • Spawn location - Set whether members spawn at the faction HQ or a house.

Faction Blacklist

Faction leaders can blacklist players to permanently prevent them from being invited. Use /fblacklist to manage the list. Supports both online and offline player targeting.

Alliances

Illegal official factions can form alliances with other illegal factions.

  • Only the alliance creator (tier 0) can invite, uninvite, rename, and change leader.
  • Alliance names can only be renamed once every 48 hours.
  • Alliances share a radio frequency, compound, and vehicle towing.
  • Use /alliance list to see all active alliances and their members.

Alliance Compounds

Each alliance has a compound location with a text label. Approaching an enemy alliance's compound triggers a proximity alert to the owning alliance (once every 5 minutes).

Warehouses

Factions can own warehouses that produce materials over time. Warehouses must be supplied by making runs to fill them with raw materials.

Making a Run

  1. Get a suitable vehicle (DFT-30, Flatbed, Walton, or Yosemite).
  2. Drive to the quarry or ship location.
  3. Press Y to load raw materials into the vehicle.
  4. Drive back to your warehouse.
  5. Press N then Y to unload the materials into the warehouse.

Vehicle Capacities

VehicleCapacity
DFT-3050,000
Flatbed40,000
Walton12,000
Yosemite8,000

Production Costs

Warehouse LevelDaily Cost
Level 1-2$17,280
Level 3-4$34,560
Level 5-6$51,840

Security Levels

LevelGuardsResponse TimeCost per Robbery
Level 1 (Sponsored)3 guards2 minutes$0
Level 2 (Fagtaglia Co.)10 guards70 seconds$150,000
Level 3 (Mayweather Security)20 guards36 seconds$300,000
If the warehouse till cannot cover the security cost, the security level falls back to level 1 for that robbery.

Warehouse Commands

CommandDescription
/whOpen the warehouse management menu (view info, open/close doors)
/whdepositDeposit materials into the warehouse
/whwithdrawWithdraw materials from the warehouse

Commands

General Faction Commands

CommandDescriptionRequired Tier
/factionOpens the faction menu (info, members, houses, businesses, upgrades, settings, perks).Any
/faction helpShows a list of all faction commands.Any
/faction info or /finfoShows faction information (members, bank, f-points, stock, slots).Any
/faction upgrade or /addfslotOpens the upgrade menu to spend f-points on slots.Any (official only)
/faction perksOpens the perk purchase menu.T0 (official only)
/faction settingsOpens faction settings toggles.T0
/faction housesLists all faction-owned houses.Any
/faction bizLists all faction-owned businesses.Any
/factionsLists all factions with online member counts.Anyone
/fTalk in the faction OOC chat.Any
/fonShows online faction members with rank, tier, and payment.Any
/foffShows offline faction members.Any
/fcarsLists all faction vehicles with status and location.Any
/ftogToggle the faction OOC chat for yourself.Any
/ftognamesToggle faction mate nametag visibility.Any
/fmotd <text>Set the faction message of the day.T0
/fnews <add/del>Add or delete faction news entries.T0

Member Management

CommandDescriptionRequired Tier
/invite <player>Invite a player to the faction.T0, T1, or T2 with invite authority
/uninvite <player>Remove an online member from the faction.T0, T1, or T2 with uninvite authority
/ouninvite <name>Remove an offline member from the faction.T0
/settier <player> <0-3>Set a member's tier.T0
/osettier <name> <0-3>Set an offline member's tier.T0
/setrank <player> <rank>Set a member's rank name.T0
/osetrank <name> <rank>Set an offline member's rank name.T0
/setpayment <player> <amount>Set a member's hourly payment ($0 - $300,000).T0
/osetpayment <name> <amount>Set an offline member's hourly payment.T0
/fstartrank <rank>Set the default rank for newly invited members.T0
/fstartpayment <amount>Set the default payment for newly invited members ($0 - $300,000).T0
/fmute <player>Mute or unmute a member from the faction chat.T0
/leavefaction confirmLeave your faction during a war.Any (war only)

Authority Management

CommandDescriptionRequired Tier
/fauthority <player> or /fauthView a player's authorities.T0 or T2 (self)
/fauthority <player> add <auth>Grant an authority to a tier 2 member.T0
/fauthority <player> remove <auth>Revoke an authority from a tier 2 member.T0
/ofauthority <name> <add/remove> <auth>Manage authorities for an offline tier 2 member.T0
/fauthoritylistList all tier 2 members in your faction.T0

Faction Blacklist

CommandDescriptionRequired Tier
/fblacklist add <player> <reason>Add an online player to the blacklist.T0
/fblacklist oadd <name> <reason>Add an offline player to the blacklist.T0
/fblacklist remove <player>Remove an online player from the blacklist.T0
/fblacklist oremove <name>Remove an offline player from the blacklist.T0
/fblacklist check <player>Check if a player is blacklisted.T0, T1, or T2 with invite authority
/fblacklist listView the blacklist on the UCP.T0, T1, or T2 with invite authority

Vehicle Management

CommandDescriptionRequired Tier
/fcar towRespawn all faction vehicles in 15 seconds (costs $15,000 from faction bank).T0, T1, T2
/fcar uaUnlock all faction vehicles.T0, T1, T2

HQ and Gun Stock

CommandDescriptionRequired Tier
/openhqUnlock the faction HQ doors.Any (at HQ)
/closehqLock the faction HQ doors.Any (at HQ, not during war)
/setfreq <freq>Set the faction radio frequency (100000-999999).T0, T1, or T2 with freq authority
/fguns <info/guns/bullets>Show gun run information and set checkpoints.Any
/floadgunsLoad 20 guns into a Burrito (requires 3 people, $300,000).Any (official, illegal only)
/floadbulletsLoad 20 bullet clips into a Burrito (requires 3 people, $200,000).Any (official, illegal only)
/fillstockUnload guns and bullets at HQ or faction house (+20 weapons, +30 f-points, $560,000).Any (official, illegal only)
/ftakegun [weapon]Take a weapon from the HQ or faction house gun stock.Any (official only)
/fstocktog <houseId>Open or close the gun stock in a faction house.T0, T1, or T2 with fstock authority

Law Enforcement Commands

CommandDescriptionRequired Tier
/dutyGo on or off duty (must be at HQ or division spawn).Any (legal only)
/emergency or /emDeclare an emergency, alerting all on-duty law enforcement.Any (legal, on duty)
/bkCall for backup, alerting all on-duty law enforcement (max 5 per cooldown).Any (legal, on duty)
/fbkCall for faction-only backup using a localisation device (max 5 per cooldown).Any
/bcCancel the current backup call.Any (legal only)
/megaphone <text> or /mpBroadcast a message to nearby players.Any (legal only)
/ann <text>Make a server-wide announcement.T0, T1, or T2 with ann authority (legal/gov)
/tracecall <id> or /tcTrace a 911 emergency call and set GPS.Any (legal only)
/lastcallsShow the last 10 emergency calls.Any (legal only)

News Faction Commands

CommandDescriptionRequired Tier
/broadcast <text> or /brBroadcast a news message to all players.T0, T1, or T2 with broadcast authority

Alliance Commands

CommandDescriptionRequired Tier
/alliance list or /alistList all alliances and their members.Anyone
/alliance create <name>Create a new alliance (max 32 characters).T0 (official, illegal only)
/alliance invite <factionId>Invite an illegal faction to the alliance.T0 (alliance creator)
/alliance acceptAccept an alliance invitation.T0
/alliance uninvite <factionId>Remove a faction from the alliance.T0 (alliance creator)
/alliance leaveLeave the alliance (creator leaving disbands it).T0
/alliance rename <name>Rename the alliance (48-hour cooldown).T0 (alliance creator)
/alliance changeleader <factionId>Transfer alliance leadership to another faction.T0 (alliance creator)
/alliance getfreq [slot] or /agetfreqView the alliance radio frequency.T0, T1, T2
/alliance setfreq <freq> or /asetfreqSet the alliance radio frequency (100000-999999).T0
/alliance cartowRespawn all alliance vehicles in 15 seconds (costs $15,000 from alliance bank).T0, T1, T2
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