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Overview
Law enforcement factions (PD, SASF) protect the city by arresting criminals, enforcing the penal code, and maintaining public order. Officers can cuff, taze, frisk, and jail suspects. They earn bonus pay when on duty based on confiscated illegal items.
Only members of a law enforcement faction can use most of these commands. Some commands (like /frisk and /bell) are available to all players under certain conditions.
/law or /laws to browse the full Los Santos Penal Code at any time. This command is available to everyone.Joining
To join law enforcement, use /gps to locate the SAPD Headquarters and head there. Use /bell at the front desk to get the attention of on-duty officers. You can also watch for recruitment announcements in-game or submit a forum application on the faction's sub-board.
Going on Duty
Once you are a member of a law enforcement faction:
- Use
/dutyat your HQ or division spawn to go on duty. - Use
/healto restore your health. - Use
/givegunto open the armoury and equip weapons. Use/givegun configto set up a quick equip loadout. - Use
/copaccto equip your police accessories.
Communication
| Command | Description |
|---|---|
/d | Department radio -- sends a message to all on-duty legal faction members |
/r | Faction radio -- sends a message to faction members on the same frequency (use /syncradio to sync) |
/mp or /megaphone | Megaphone -- broadcasts a message to nearby players |
/ann | Server-wide announcement (requires tier 0/1 or ann authority) |
/getfreq | View your current radio frequency |
/setfreq | Set your faction's radio frequency |
/syncradio | Sync your radio to the faction frequency |
Traffic and Records
| Command | Description |
|---|---|
/ticket <player> <amount> <reason> | Issue a personal ticket to a player |
/car ticket <fee> <reason> | Issue a traffic ticket to a vehicle |
/car revoketickets | Remove all unpaid tickets from a vehicle |
/mdc | Access the Mobile Data Computer to look up player records |
/rplate | Read the license plate of a nearby vehicle |
/traceplate <plate> | Trace a vehicle by its license plate |
/infraction <player> | View a player's infractions and record |
/fblacklist check <player> | Check if a player is on the faction blacklist |
Barriers
Officers can deploy barriers to block off areas. Barrier deployment requires tier 0/1 or the barriers authority.
| Command | Description |
|---|---|
/bdeploy | Deploy a barrier at your current position |
/bremove | Remove a nearby barrier |
/bmove | Move a barrier to a new position |
/blist | List all deployed barriers |
Impounding
Officers can impound vehicles at the impound lot.
| Command | Description |
|---|---|
/car impound <fee> <reason> | Impound a vehicle (max $250,000 fee) |
/car unimpound | Unimpound a vehicle (pay the fee set by the officer) |
Doors and Gates
| Command | Description |
|---|---|
/door | Open or close doors in PD buildings |
/gate | Open or close PD gates |
Confiscation
| Command | Description |
|---|---|
/take <item> | Confiscate an item from a cuffed suspect |
/resetweps | Remove all weapons from a cuffed suspect |
Vehicle Operations
| Command | Description |
|---|---|
/get <player> | Force a nearby player into your vehicle |
/forceout <player> | Force a player out of your vehicle |
/eject <player> | Eject a player from your vehicle |
/letgo | Toggle whether a cuffed suspect can move while following you |
Arrest System
To arrest someone, you must be at a valid arrest location (inside the PD building or at a designated arrest point) and use /jail. This opens a dialog where you select charges from the penal code.
The arrest flow works as follows:
- Use
/jail <player>near the suspect at an arrest location. - Select a law chapter from the list.
- Pick individual charges. Each charge is highlighted green once selected.
- For each charge, choose the charge type (Committed, Accessory To, Attempt To, or Conspire To).
- Once all charges are selected, choose "Arrest" to enter a jail time.
- Enter a jail time in minutes (must be between 1 and the suggested maximum).
Charge Types
| Type | Description |
|---|---|
| Committed | Full jail time and full fine |
| Accessory To | Half jail time and half fine |
| Attempt To | Full jail time and full fine |
| Conspire To | Full jail time and full fine |
Jail Time Caps
| Condition | Maximum Jail Time |
|---|---|
| Officers tier above 2 | 50 minutes |
| Officers below tier 2 | 25 minutes |
| Minimum jail time | 1 minute |
| Maximum jail time | 50 minutes |
| Maximum charges per arrest | 10 |
Fines
When a player is arrested, they are automatically fined based on the selected charges. The fine is deducted from their cash and deposited into the arresting officer's faction bank.
| Condition | Fine Modifier |
|---|---|
| Arrested player is below level 10 | Fine is divided by 5 |
| Charge type is "Accessory To" | Fine is halved |
After Arrest
- The arrested player is teleported to a random prison cell (interior 14, virtual world 10007).
- Their wanted level is reset to 0 and weapons are removed.
- A global announcement is broadcast to all players.
- The arrest is logged in the police database.
- The arresting officer earns 4 faction points and has a 20% chance to receive a fortune spin.
- The arrested player's fingerprint is automatically added to the database.
/service lawyer.Laws and Penal Code
Laws are organized into chapters and loaded from the database. Each law has a chapter, paragraph number, type, jail time, fine, and date type.
Law Types
| Type | Name |
|---|---|
| 1 | Traffic Laws |
| 2 | Crime against Citizen Laws |
| 3 | Crime against Property Laws |
| 4 | Crime against Public Laws |
| 5 | Crime against State Laws |
| 6 | Firearms and Explosives Laws |
| 7 | Narcotics and Miscellaneous Contraband Laws |
Date Types
| Type | Display |
|---|---|
| 0 | N/A |
| 1 | Hour(s) |
| 2 | Day(s) |
| 3 | Month(s) |
| 4 | Year(s) |
The date type of an arrest is determined by the highest date type among all selected charges. For example, if one charge is measured in hours and another in days, the arrest will display in days.
Fingerprint Database
Officers can add suspects to the fingerprint database and look up their information. This must be done inside a PD building (PD or SASF headquarters).
When you look up a player who is in the database, you see:
- Full name
- Age, height, and weight
- Driver license status and warnings
- Weapon license status and warnings
- Current occupation
- Phone number
Cuffing
Officers can cuff a suspect if one of these conditions is met:
- The suspect is tazed and within 5 meters (on foot).
- The suspect has their hands up.
- Both the officer and suspect are in the same vehicle (suspect is not driving).
| Detail | Value |
|---|---|
| Maximum range (on foot) | 5 meters |
| Maximum range (in vehicle) | Same vehicle |
| Cuff distance check | 15 meters (initial check) |
A cuffed player cannot move, use commands, or enter vehicles. Their weapons are holstered and any ATM lootbag they are carrying is dropped.
/cuffjail within 5 minutes to jail them for 120 minutes (admin jail). Their illegal items are also confiscated.Tazering
The tazer uses the silenced pistol model (weapon ID 23). Officers toggle between their deagle and tazer using /tazer or /tz.
| Detail | Value |
|---|---|
| Tazer weapon | Silenced pistol (ID 23) |
| Maximum taze range | 18 meters |
| Taze duration | 12 seconds |
| Tazer ammo | 24 (when toggling) or 30 (from armoury) |
When a suspect is tazed:
- They are frozen in place for 12 seconds.
- They cannot be tazed again while already tazed.
- Taze is blocked if the suspect fired a weapon in the last 7 seconds (gunfight protection).
- Taze is blocked if the suspect exited a building in the last 7 seconds.
- The suspect drops any money bag they are carrying.
Frisking
Frisking lets you see a player's full inventory, cash, weapons, and ammo. There are two ways to frisk:
- Without consent: You can frisk a player who is tazed, cuffed, tied, or has their hands up. No confirmation is needed.
- With consent: If the player is not restrained, they receive a request and must use
/accept friskto allow it.
Both players must be in the same state (both on foot or both in a vehicle) and within 5 meters.
Bell System
The /bell command lets any player ring the front desk bell at certain faction buildings to request attention. The message is sent to on-duty faction members along with the player's name and phone number.
| Location | Faction Notified |
|---|---|
| PD front desk | PD (on-duty members only) |
| SASF front desk(s) | SASF (on-duty members only) |
| Detail | Value |
|---|---|
| Cooldown | 5 minutes |
Bonus Pay
On-duty law enforcement members who are not AFK (less than 5 minutes idle) share a bonus payment when illegal items are confiscated across the server. The total bonus is divided equally among all eligible officers.
Commands
| Command | Usage | Description |
|---|---|---|
/law | /law | Browse the Los Santos Penal Code. Available to everyone. Alias: /laws |
/badge | /badge <player> | Show your faction badge to a player. Displays your name, rank, branch, and division. |
/fingerprint | /fingerprint <player> <list/add> | Add a player's fingerprint to the PD database or look up their information. Must be inside a PD. |
/cuff | /cuff <player> | Cuff a player who is tazed, has hands up, or is in your vehicle. |
/uncuff | /uncuff <player> | Remove cuffs from a player. Must be within 5 meters or in the same vehicle. |
/jail | /jail <player> | Arrest a player. Must be at an arrest location. Opens the charge selection dialog. |
/cuffjail | /cuffjail | Jail a player who disconnected while cuffed. Must be used within 5 minutes. Automatically admin-jails for 120 minutes. |
/tz | /tazer | Toggle between your deagle and tazer. Must hold one of them. Must be on duty. Alias: /tazer |
/frisk | /frisk <player> | View a player's inventory and weapons. Requires the player to be restrained or to accept. |
/givegun | /givegun | Open the armoury at your faction or division spawn. Use /givegun config to set up quick equip. |
/bell | /bell <reason> | Ring the front desk bell at a faction building. 5-minute cooldown. Available to everyone. |
/duty | /duty | Go on or off duty at HQ or division spawn. |
/heal | /heal | Restore health (at HQ with perk active). |
/copacc | /copacc | Equip police accessories. |
/d | /d <message> | Send a message on the department radio (all on-duty legal factions). |
/r | /r <message> | Send a message on the faction radio. |
/mp | /mp <message> | Broadcast a message via megaphone to nearby players. Alias: /megaphone |
/ann | /ann <message> | Make a server-wide announcement. Requires tier 0/1 or ann authority for T2. |
/getfreq | /getfreq | View your current radio frequency. |
/setfreq | /setfreq <freq> | Set the faction radio frequency. |
/syncradio | /syncradio | Sync your radio to the faction frequency. |
/mdc | /mdc | Access the Mobile Data Computer. |
/rplate | /rplate | Read the license plate of a nearby vehicle. |
/traceplate | /traceplate <plate> | Trace a vehicle by its license plate. |
/infraction | /infraction <player> | View a player's infractions. |
/ticket | /ticket <player> <amount> <reason> | Issue a personal ticket. |
/bdeploy | /bdeploy | Deploy a barrier. |
/bremove | /bremove | Remove a barrier. |
/bmove | /bmove | Move a barrier. |
/blist | /blist | List all deployed barriers. |
/car impound | /car impound <fee> <reason> | Impound a vehicle (max $250,000 fee). |
/door | /door | Open or close PD doors. |
/gate | /gate | Open or close PD gates. |
/take | /take <item> | Confiscate an item from a cuffed suspect. |
/resetweps | /resetweps | Remove all weapons from a cuffed suspect. |
/get | /get <player> | Force a player into your vehicle. |
/forceout | /forceout <player> | Force a player out of your vehicle. |
/eject | /eject <player> | Eject a player from your vehicle. |
/letgo | /letgo | Toggle movement for a cuffed suspect following you. |
