Hello, thar!
Helper Applications
Helper Applications are now open for a few days. We are looking for fresh helper(s) who have the motivation to help players, feel free to apply.

https://sa-mp.im/profile/helper-application


Good luck everyone!


NOTE: Don't ask the staff team to vouch you or it will be instant deny.
Updated war system
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War System Update





After the long wait, it is finally here: the updated war system.

Long story short: No more points, just money. Multiple wars at once. Up to 6 factions per team. Script-wise enforced rules. Automated prize handling.



Starting a faction war:

Any lead admin or higher may decide to start a faction war. A faction war always consists of 2 teams; one team always has at least 1 faction and may have up to 6 factions. The agreed prize will be automatically taken from the faction bank balance once the war starts.

Example: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
When the war starts, Tattaglia will automatically get $300m deducted from their faction bank, Stracci and Kemirov will get $150m deducted from their faction bank. This puts the prize of the war to $600m.

A war cannot start if the factions don't have enough money in their faction bank balance.


During the war:

A faction may not lose more than 20% of it's members during the war or it will be automatically disqualified. Please note that faction members can leave their faction themselves during a war (/leavefaction) - this also counts as an uninvite.

Example: Stracci has 55 members when they start warring. They have up to 11 uninvites before they get eliminated.
Stracci uninvites 7 members because they are bad at shooting, and 5 other Stracci members decide they are sick of the war and use /leavefaction: Stracci will automatically be removed from team 2, but Kemirov will remain in team 2. The war is now 1v1.


Surrendering:

A tier 0 faction leader can decide to surrender a war (/surrender). The only condition is that the war has been running for at least 3 days. You cannot use the command if the war hasn't been going on for at least 3 days. If they are the only faction in the warring team, the opposing team will win. If there is another faction in their war team, the other faction will continue warring.


Winning:

Wars usually end because either team surrenders. If this is not the case, an automated win can be achieved if a team has more than 7000 kills and a KD ratio of over 1.8 - in this case, the team is automatically declared winner and receives the prize.

Example:
Situation: [Team 1] Tattaglia vs. [Team 2] Stracci & Kemirov with a prize of $300m
Team 2 achieves 7001 kills with a KD ratio of 1.8 -> Team 1 loses. The war ends. Stracci & Kemirov both receive $300m into their faction bank.


Multiple wars:

If there is only one war going on, /warinfo will display the current war stats. If there are multiple wars going on, /warinfo will display both wars with an ID and you can use /warinfo <warid> to display stats for the specific war. There may be an infinite number of wars at the same time. A faction can however only be in one war at a time.


Anti-rulebreaking measures:

- Healing is impossible within a radius of 175 meters of your opponents faction HQs
- Healing is impossible if an opponent is nearby or outside of your house you are currently in
- /close cannot be used if you were shot within the last 5 minutes
- If a nearby player quits within 60 seconds of being last shot at it will display a local quit message including their HP/Armour %, distance to player, last hit x seconds ago.


Additional adjustments:

- Faction headquarters are now always forced open.
- Faction members will be forced to spawn at their HQ, regardless of rent settings.
- Respawn timer has been reduced from 60 seconds to 30.
- Respawn timer screen has been adjusted (no more black screen)
- War Rules have been revamped.






Credits to Andre & Bossnigguh for their effort, ideas & testing regarding the war system!
Change your passwords!
Attention!


It is highly recommended to regularly change your password, both on the server and on the forums!

There may be a leaked database circulating again - however the database was used on an old iteration of the script, and it was sold several years ago by a former owner/developer. (Algren)

The database contains old and hopefully outdated passwords, however if you did not change password in the last 5 years, you might be at risk.
It has been confirmed by one affected community member that he did not change password, which leads me to believe my thesis is correct.

Again; Avoid using the same passwords on copied IM servers, or other communities that may or may not be 100% serious/secure. Don't use the same password for the server and the forum.
Use unique passwords as many places as possible and do not use your e-mail account's password on gaming sites.