IM:RP Logo
Discord Forum Server Support Feedback Sign In Register
IM:RP Logo
Discord Forum Server Support Feedback Sign In Register
Prison break. Ways to improve it.
  • Feedback
  • Browse Issues
  • Create Issue
  • Needs Testing
    6
  • Needs Info
    2
  • About feedback
← Back to all issues
5
suggestion

Prison break. Ways to improve it.

by Kit_Bucci•Jun 11, 2026 at 7:57 PM••Assigned to: Kit_Bucci

Suggestion:
Here some feedback regarding the current state of the "Prison Break" feature.

While I enjoy the game, I feel there are two specific issues that make this mechanic frustrating rather than challenging.

I would like to suggest some improvements:

  1. "Camping" at the Police Station exit
Currently, police officers often wait right outside the station exit, making it impossible for prisoners to even attempt an escape. It feels like there is zero counter-play once you step outside.For now I don't think I will ever try this feature again because it makes no sense.

Suggested fix: Either introduce a slight delay before the alarm is triggered, giving players a small head start, or implement a "no-camping" zone around the station exit where police cannot stand while the alarm is active.

  1. Inconsistent spawn location after escape
Regardless of whether a player is imprisoned in San Fierro or Las Venturas, escaping always forces a respawn at the Los Santos station. This feels disconnected from the game world and less rewarding.

Suggested fix: It would be much better if the spawn point after an escape corresponded to the location where the character was originally imprisoned. This would add more consistency and immersion to the experience also will forse PD to jail in LS more often. They always try to jail SF or LV to avoid enemies.

Also in LS there is a prison, it would make sense to spawn there and not at the police station.

Another option could be adding multiple, random spawn for who escape. This makes it impossible for police to cover every single spawn and hard for the player to coordinate with other players to be helped.

Who benefits:
A game mechanic is only "fun" if the player feels they have a reasonable chance to succeed based on their own actions. If the outcome is predetermined by an opponent standing on the spawn point, the player feels cheated rather than outplayed.

Regard spawn suggestion, In a roleplay game, consistency is key to immersion.

Comments (5)

📌 Pinned comment
1
Wo_EtDeveloper
Jun 13, 2026 at 11:50 AM

Implemented in 10.0.6 and ready for testing.

You can use /version to check if it should be live on the server.

1
Orka_Haris Upvoted
Jun 11, 2026 at 8:05 PM

I support this whole heartedly; the server is supposed to make it more fun for all parties. I do believe that police should not just camp the exit, a randomnized spawning point of exit or whatever would probably be a good addition to the gameplay.

1
Ryan_Bakovic Upvoted
Jun 11, 2026 at 8:21 PM

i support it for more fun

1
Mazey_Callisto Upvoted
Jun 11, 2026 at 10:08 PM

+1

1
Arlo_Fields Upvoted
Jun 12, 2026 at 12:45 PM

Good idea
+ 1

You must be logged in to comment.

Login to Comment

Edit history

Loading...


© IM-RP Community 2010 - 2026 | Terms & Conditions | Privacy Policy | Contact Details