Leave Bodies Behind After Player Death
Suggestion:
I think adding a corpse system when players die would be a really solid improvement for the server.
Right now, when someone dies, they just disappear instantly, which kind of kills the immersion - especially in serious situations like shootouts, executions, or major crime scenes. If instead a body stayed at the location for a certain period of time (and then decayed/despawned after), it would add a lot more depth to RP.
This will make scenes feel more real. Shootouts and murders actually leave something behind instead of the body disappearing right away like nothing ever happened.
When a player dies, their body stays for a limited time, but also:
- Law enforcement can examine the body (basic autopsy info like cause of death, weapon type, time of death)
- Bullet casings / traces can be visible around the scene to give clues about what happened
- This gives PD something to actually work with instead of relying on live situations.
On the other side, criminals should have ways to deal with this:
- they should be able to move or dispose of bodies
- hide them, dump them or clean up the scene
Who benefits:
Legals get actual evidence to work with instead of relying on live information only.
Criminals: there is more depth to crimes now: planning, cleanup, body disposal, covering tracks. Rewards smarter play instead of just fast shooting. Opens up new RP (dumping bodies, staging scenes ect..)
Who is hurt:
- Fast-paced / casual players
- Criminals who rely on hit-and-run
There’s a higher chance of being identified later
Sloppy crimes get punished more
This raises the skill floor for criminal RP (not necessarily bad, but it is a change).
- Server performance (if unmanaged)
Cause clutter
Impact performance
This needs limits (cap + timed despawn) to avoid becoming messy.

Comments (3)
Please add this so there are more scenarios for role-play first players and add more immersion to the game +1!
+1. B
yes ok
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