- Help Center
- Help Home
Overview
Faction wars are large-scale conflicts between two teams of up to 6 factions each. Wars are started by administrators and revolve around death fees -- money lost from kills, deaths, and war turf penalties. A war ends when one team's death fees exceed the other's by 50% (once a minimum threshold is reached), or when a faction surrenders.
The entry price is deducted from each faction's bank. The total prize pool is double the entry price and is split among the winning team's factions.
Teams and Entry
| Detail | Value |
|---|---|
| Teams per war | 2 |
| Max factions per team | 6 |
| Max concurrent wars | 5 |
| Entry price | Split equally among factions on each team |
| Prize pool | 2x the total entry price |
Each faction on a team pays an equal share of their team's entry price from their faction bank. The winning team splits the entire prize pool evenly among its factions.
Death Fee Scoring
Wars are decided by tracking death fees -- money lost through kills and other penalties. Each team's death fees are the combined total of all their factions' losses.
The war ends when the difference between the two teams' death fees reaches 50%, provided the minimum combined death fee threshold of $250,000,000 has been met.
/warinfo <war_id> to see each team's current death fees and the percentage difference.War Turfs
War turfs are special turfs that only appear during an active faction war. They follow different rules from regular turfs.
| Setting | Value |
|---|---|
| Active hours | 16:00 to 18:00 |
| Income per minute held | $50,000 added to opposing team's death fees |
| Cooldown after takeover or defense | 5 minutes |
War turfs reset automatically at 18:00. Owning war turfs does not earn faction points, but the $50,000/minute penalty can significantly influence the war's outcome.
/togwarturfs to toggle the periodic war turf death fee notifications on or off.Uninvite System
When a war starts, each faction receives a limited number of uninvites equal to 20% of their member count. Every time a member is uninvited during the war, the count decreases. If a faction runs out of uninvites entirely, they are removed from the war.
Tier 1 Restrictions
During a war, changes to tier 1 (high command) members are restricted.
| Restriction | Limit |
|---|---|
| Tier 1 additions | Can only add a new tier 1 if you first remove one |
| Tier 1 removals | Maximum 2 per war |
Interior Time Limit
Players in the war have a 15-minute interior time limit. Warnings are given at 5, 10, and 13 minutes. After 15 minutes, your death fee multiplier increases to 1.5x and your location is revealed to all war participants.
Surrender
A faction leader (tier 0) can surrender using /surrender confirm. Surrendering immediately removes your faction from the war as a loss.
| Requirement | Value |
|---|---|
| Minimum war duration before surrender | 3 days |
| Who can surrender | Tier 0 (faction leader) only |
Global War Events
During a global war, special events can be activated for limited time windows:
| Event | Effect |
|---|---|
| Headshot damage | All headshots deal double damage |
| Map markers | All players are visible on the map |
| CJ Run | Special CJ run event is enabled |
Alliance UXP Bonus
When a faction wins a war and their share of the prize pool exceeds $1,000,000, the winning team's alliance receives 5,000 Alliance UXP split among all factions on the winning team. This bonus does not apply during a global war.
Commands
| Command | Description |
|---|---|
/warinfo | Lists all active wars |
/warinfo <war_id> | Shows detailed stats for a specific war (teams, death fees, prize pool) |
/surrender confirm | Surrender and leave the war (tier 0 only, 3-day minimum) |
/togwarturfs | Toggle war turf death fee notifications |
