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Wars
  • Help Center
  • Help Home
On this page
  • Overview
  • Teams and Entry
  • Death Fee Scoring
  • War Turfs
  • Uninvite System
  • Tier 1 Restrictions
  • Interior Time Limit
  • Surrender
  • Global War Events
  • Alliance UXP Bonus
  • Commands

Wars

← Back to Territory
Territory · Last updated March 9, 2026

Overview

Faction wars are large-scale conflicts between two teams of up to 6 factions each. Wars are started by administrators and revolve around death fees -- money lost from kills, deaths, and war turf penalties. A war ends when one team's death fees exceed the other's by 50% (once a minimum threshold is reached), or when a faction surrenders.

The entry price is deducted from each faction's bank. The total prize pool is double the entry price and is split among the winning team's factions.

Teams and Entry

DetailValue
Teams per war2
Max factions per team6
Max concurrent wars5
Entry priceSplit equally among factions on each team
Prize pool2x the total entry price

Each faction on a team pays an equal share of their team's entry price from their faction bank. The winning team splits the entire prize pool evenly among its factions.

Death Fee Scoring

Wars are decided by tracking death fees -- money lost through kills and other penalties. Each team's death fees are the combined total of all their factions' losses.

The war ends when the difference between the two teams' death fees reaches 50%, provided the minimum combined death fee threshold of $250,000,000 has been met.

Use /warinfo <war_id> to see each team's current death fees and the percentage difference.

War Turfs

War turfs are special turfs that only appear during an active faction war. They follow different rules from regular turfs.

SettingValue
Active hours16:00 to 18:00
Income per minute held$50,000 added to opposing team's death fees
Cooldown after takeover or defense5 minutes

War turfs reset automatically at 18:00. Owning war turfs does not earn faction points, but the $50,000/minute penalty can significantly influence the war's outcome.

Use /togwarturfs to toggle the periodic war turf death fee notifications on or off.

Uninvite System

When a war starts, each faction receives a limited number of uninvites equal to 20% of their member count. Every time a member is uninvited during the war, the count decreases. If a faction runs out of uninvites entirely, they are removed from the war.

Tier 1 Restrictions

During a war, changes to tier 1 (high command) members are restricted.

RestrictionLimit
Tier 1 additionsCan only add a new tier 1 if you first remove one
Tier 1 removalsMaximum 2 per war

Interior Time Limit

Players in the war have a 15-minute interior time limit. Warnings are given at 5, 10, and 13 minutes. After 15 minutes, your death fee multiplier increases to 1.5x and your location is revealed to all war participants.

Surrender

A faction leader (tier 0) can surrender using /surrender confirm. Surrendering immediately removes your faction from the war as a loss.

RequirementValue
Minimum war duration before surrender3 days
Who can surrenderTier 0 (faction leader) only
Surrendering cannot be undone. Your faction forfeits its entry price and any chance at the prize pool.

Global War Events

During a global war, special events can be activated for limited time windows:

EventEffect
Headshot damageAll headshots deal double damage
Map markersAll players are visible on the map
CJ RunSpecial CJ run event is enabled
Players not using the IM:RP launcher cannot earn kills or rewards during a war.

Alliance UXP Bonus

When a faction wins a war and their share of the prize pool exceeds $1,000,000, the winning team's alliance receives 5,000 Alliance UXP split among all factions on the winning team. This bonus does not apply during a global war.

Commands

CommandDescription
/warinfoLists all active wars
/warinfo <war_id>Shows detailed stats for a specific war (teams, death fees, prize pool)
/surrender confirmSurrender and leave the war (tier 0 only, 3-day minimum)
/togwarturfsToggle war turf death fee notifications
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