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Wanted List
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  • Arrest Linking
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Wanted List

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Crime · Last updated May 29, 2026

Overview

The wanted list stores active law-enforcement cases that can be viewed in the MDC, shown with /wlist, and linked to arrests.

Wanted cases can be charge-backed cases made through the MDC, legacy reason-based entries, or prison-escape bounty entries.

Access

FeatureWho Can Use It
MDC wanted statusLaw enforcement with MDC access, or hacked MDC access
Make WantedT0, T1, and T2 law enforcement
/wlistT0, T1, and T2 law enforcement, or hacked MDC access
/suremoveT0 and T1 law enforcement

Hacked MDC access can view wanted status and /wlist, but cannot create wanted cases.

MDC Actions

Use /mdc [playerid] from a law-enforcement MDC location or vehicle.

MDC ActionDescription
Wanted StatusShows active wanted cases for the selected player
Make WantedOpens the penal-code charge selector

Make Wanted uses the same penal-code charge selector as /jail. Officers select one or more charges and confirm with Make Wanted; no manual reason text is entered. The wanted reason is generated from the selected charges.

Make Wanted RuleValue
Minimum charges1
Maximum charges10
Manual reason textNo
AnnouncementSent to senior on-duty law enforcement
LoggingStored in law-enforcement faction logs

Wanted List

Use /wlist to view active wanted entries from the last 28 days.

FieldDescription
Case IDWanted entry ID
SuspectWanted player name, if linked
Charges or reasonPenal-code sections or legacy reason
IssuerWho created the wanted entry
DateWhen it was created

Legacy entries remain visible in /wlist, but they cannot be automatically linked to MDC status or arrests if they do not have a suspect ID or stored charge rows.

Prison-escape wanted entries also appear as reason-based entries. They are cleared by the prison escape system when the fugitive survives, is captured, dies, or disconnects.

Active wanted entries are also cleared when the suspect changes their character name.

Arrest Linking

When /jail [playerid] is used on a player with active wanted cases, the arrest flow loads those cases automatically.

Arrest Linking RuleResult
Active wanted cases existCases are loaded into the arrest selector
Wanted charges existCharges are preselected
Officer tries to remove wanted chargesWanted charges stay locked
Officer adds extra chargesExtra charges are allowed
Arrest completesLinked wanted entries are cleared with arrest metadata

The arrest must include at least the jail time required by the linked wanted cases, capped at 50 minutes. If the wanted cases require more jail time than the arresting officer's tier cap allows, a higher-tier officer must process it.

Manual Clearing

T0 and T1 law-enforcement members can use /suremove [wanted id] to manually clear an active wanted entry. Use the case ID shown by /wlist.

Manual Clear DetailValue
Command/suremove <wanted id>
Clear reasonmanual
Audit metadataWho cleared it and when

Commands

CommandDescription
/mdc [playerid]Opens MDC information, including wanted status
/wlistLists active wanted entries from the last 28 days
/suremove <wanted id>Manually clears an active wanted entry
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