- Help Center
- Help Home
- Overview
- Ownership
- Buying from Dealerships
- Buying from Other Players
- Vehicle Claims
- Custom Plates
- Registration
- Fuel System
- Upgrading Fuel
- Refueling
- Mileage and Inspections
- Lock and Alarm System
- Locking
- Alarm System
- Hotwire and Break-In
- Mechanic Towing
- Modifications
- Respray (Color Change)
- Paintjob
- Body Kit / Tuning
- Nitro
- Hydraulics
- Wheels
- Advanced GPS
- Duplicate Keys
- Vehicle Selling
- Public Sale (Car Lot)
- Private Sale
- Impound
- Towing
- Weapon Storage
- Packer System
- Parking
- Scrapping
- Factionizing and Alliance Vehicles
- Favoriting
- Toll Stations
- Other Features
- Tickets
- Commands
Overview
Vehicles are one of the most important assets in the game. You can own, drive, modify, sell, and manage vehicles. Each player has a limited number of vehicle slots depending on their account status.
| Detail | Value |
|---|---|
| Default vehicle slots | 10 |
| Premium vehicle slots | 15 |
| Premium 5+ vehicle slots | 20 |
| Additional slots | Purchasable (added on top of base) |
| Default spawn slots | 2 (3 with premium 4+, plus any bonus slots) |
Ownership
Vehicles can be owned by players, factions, teams, or alliances. Player-owned vehicles are tied to your account and persist across sessions.
- Player-owned -- full personal control, can sell, scrap, or transfer.
- Faction-owned -- accessible by all faction members; managed by tier 0/1 leadership.
- Team-owned -- accessible by all team members; managed by team leadership.
- Alliance-owned -- shared across allied factions; managed by tier 0/1 leadership.
Buying from Dealerships
There are several dealerships around Los Santos for different vehicle types:
- Budget Dealership (ID: 68)
- General Dealership (ID: 88)
- Luxury Dealership (ID: 58)
- Bike Dealership (ID: 56)
- Aircraft Dealership (ID: 69)
- Heavy Dealership (ID: 89)
- Exclusive Dealership (ID: 145)
- Job Dealership (ID: 90)
- Bicycle Dealership (ID: 347)
- Boat Dealership (ID: 70)
Visit a dealership and browse the available vehicles. When you buy a vehicle, it counts toward your vehicle slot limit. After purchasing, you should immediately park it with /car park or you will need to tow it next time.
Buying from Other Players
Players can put vehicles up for sale at the car selling lot. Use /car buy while sitting in a for-sale vehicle to purchase it. There is a 1% sales tax on vehicles sold for $100,000 or more.
Vehicle Claims
Vehicle claims are an OOC (out of character) item that lets you redeem a vehicle of your choice, priced at approximately $15,000,000. You can check if you have a vehicle claim via /stats or on your profile at sa-mp.im/profile. To redeem a claim, visit sa-mp.im/profile/premium_claim. Claims can be transferred to other players using /give and are also purchasable in trading channels.
Custom Plates
Custom license plates are a fortune spin item. By default, vehicles receive a plate in the format of the owner's name initials followed by the vehicle ID (e.g., "JD 1234"). To apply a custom plate, submit a support post with your desired plate text.
Registration
Vehicles must be registered at a car registration office before they can be repaired or inspected. An unregistered vehicle will display the plate "NOTREG".
/car register-- register a vehicle (generates a plate based on your name and vehicle ID)./car unregister-- remove the registration from a vehicle.
Both require you to be at a car registration business and cost the business entry price.
/tracebiz 161. For aircraft registration, use /tracebiz 358.Fuel System
Every vehicle has a fuel tank with a capacity that depends on the vehicle model. Fuel is consumed while driving. When the tank runs empty, the engine stops.
| Vehicle type | Example fuel capacity |
|---|---|
| Motorcycles | 15-30 |
| Small cars | 65-80 |
| Sedans / SUVs | 80-95 |
| Trucks / heavy vehicles | 150-450 |
| Helicopters | 160-500 |
| Planes | 400-900 |
| Bicycles / certain vehicles | 0 (no fuel needed) |
The fuel capacity shown in /myvehicles is a percentage of the base capacity. Default is 100%, and you can upgrade up to 50% extra (for a total of 150%).
Upgrading Fuel
Use /car upgradefuel at a fuel upgrade business.
| Detail | Value |
|---|---|
| Max additional fuel | 50% |
| Cost per 1% | $500,000 |
| Example: 10% upgrade | $5,000,000 |
Refueling
When your vehicle runs low on fuel, you have several options:
- Gas station -- drive to a gas station and use
/refuelto fill up. - Gas canister -- use a gas canister item to refuel anywhere.
- Mechanic -- use
/service mechanicto request a mechanic who can refuel your vehicle on the spot.
Mileage and Inspections
Vehicles track their mileage in kilometers. Regular inspections (servicing) are required to keep your vehicle running properly.
| Detail | Value |
|---|---|
| Inspection interval | Every 7,500 km |
| Minimum mileage between inspections | 500 km |
| Base inspection cost | $5,000 - $15,000 (random) |
| Luxury/sport vehicle surcharge | $40,000 - $60,000 extra |
| Heavy vehicle surcharge | $60,000 - $85,000 extra |
| Aircraft surcharge | $110,000 - $180,000 extra |
| Boat surcharge | $60,000 - $100,000 extra |
Use /car service at a vehicle inspection business to get your vehicle inspected. You need a valid driver license and the vehicle must be registered.
Lock and Alarm System
Locking
Use /car lock or /cl to toggle the lock on a nearby vehicle you own or have access to. Bikes and certain vehicles cannot be locked.
If a vehicle's lock has been broken into, it cannot be locked until repaired at a Pay N Spray (/car fix).
Alarm System
Vehicles can have an alarm installed and upgraded through /car alarm. There are 3 alarm levels.
| Alarm level | Upgrade cost | Features |
|---|---|---|
| Level 1 | $250,000 | Horn sounds + local message to nearby players |
| Level 2 | $750,000 | Level 1 features + SMS notification to the vehicle owner |
| Level 3 | $1,500,000 | Level 2 features + SMS notification to all on-duty law enforcement |
Use /car alarm upgrade while in your vehicle to upgrade to the next level.
Hotwire and Break-In
You can break into locked vehicles using a toolkit purchased from a hardware store (/hardware). Use /toolkit near a locked vehicle to attempt a break-in. Successfully breaking in allows you to hotwire and drive the vehicle.
Mechanic Towing
Players with the Mechanic job and 100+ skill points can tow vehicles using a tow truck. Use Left CTRL to hook and unhook vehicles. Members of legal factions can tow vehicles without requiring the mechanic job.
Modifications
You can modify your vehicle at various businesses around Los Santos.
Respray (Color Change)
Use /car respray <color1> <color2> at a Pay N Spray business. Costs the business entry fee divided by 4.
Paintjob
Use /car paintjob <id> at a Pay N Spray business. Only certain vehicle models support paintjobs. Paintjob IDs range from 0 to 2, or -1 to remove.
Body Kit / Tuning
Use /car mod to get directions to the nearest mod shop for your vehicle. After installing mods, save them with /car savemod. Use /car unmod to remove all modifications.
Nitro
Use /car nitro at a nitro garage. Installs 10x nitro. Not all vehicles support nitro.
Hydraulics
Use /car hydraulics at a hydraulics garage. Not all vehicles support hydraulics.
Wheels
Use /car wheels at a wheel mod shop to change your vehicle's rims.
Advanced GPS
Use /car gps while in your vehicle at a GPS shop. Installing an advanced GPS costs the business entry price and allows you to locate your vehicle even when it is occupied (using /car find or /car trace). The GPS is permanent and cannot be removed.
Duplicate Keys
You can give other players a duplicate key to your vehicle, allowing them to lock/unlock and access it.
| Detail | Value |
|---|---|
| Maximum duplicate keys per vehicle | 10 |
Use /car dupekeys while in your vehicle to manage duplicate keys. From the menu you can create new keys (by entering the player's full name) or remove existing ones.
Vehicle Selling
Public Sale (Car Lot)
Use /car sell <price> at the car selling lot to put your vehicle up for sale. The vehicle stays on sale and spawned for 72 hours (3 days).
| Detail | Value |
|---|---|
| Minimum sale price | $20,000 |
| Maximum sale price | $2,000,000,000 |
| Default sale duration | 72 hours (3 days) |
| Sale extension cost | $500,000 per day |
| Maximum extension | 6 days |
| Default sale slots | 3 |
| Premium 1+ sale slots | 4 |
| Premium 3+ sale slots | 5 |
| Premium 5+ sale slots | 6 |
| Premium 7+ sale slots | 7 |
Use /car extendsale to extend the duration. Use /car unsell to take the vehicle off sale.
/car payticket.Private Sale
Use /car psell <Firstname_Lastname> <price> to offer a vehicle directly to another player. They must be nearby (within 8 meters). The buyer accepts with /accept vehicle.
| Detail | Value |
|---|---|
| Minimum price | $20,000 |
| Maximum price | $500,000,000 |
Impound
Law enforcement can impound vehicles at the impound lot using /car impound <fee> <reason>. Maximum impound fee is $250,000.
To unimpound your vehicle, go to the LS Car Impound and use /car unimpound. You will see your impounded vehicles and can pay the fee to release them.
Law enforcement officers (tier 1 or lower) can also browse and unimpound any vehicle at the impound lot.
Towing
Use /car tow to open a dialog where you can select a vehicle to tow back to its parked position. You can also tow all your vehicles at once.
| Detail | Value |
|---|---|
| Tow cost (level 15+) | $3,000 per vehicle |
| Tow cost (under level 15) | Free |
Weapon Storage
Vehicles can hold weapons. You do not need to own the vehicle, but it must be unlocked.
/storegun-- store the weapon you are holding into a nearby vehicle./storeguns-- store all your weapons into a nearby vehicle./takegun <weapon name>-- take a specific weapon from a nearby vehicle./takeguns-- take all weapons from a nearby vehicle that you are allowed to use.
Use /friskcar to see what weapons and items are stored in a nearby vehicle.
Packer System
A Packer (model 443) can carry up to 6 vehicles for transport.
/packer load-- while driving a vehicle near your packer, load it into the packer. The vehicle is despawned and tracked by the packer./packer unload <vehicleid>-- unload a vehicle from the packer. It spawns behind the packer at its current location.
Parking
Use /car park while in a vehicle to save its current position as the spawn point.
| Detail | Value |
|---|---|
| Parking cost | $15,000 |
| Parking cost (under level 10) | Free |
| Parking cost (faction vehicles) | $15,000 from faction bank |
There are restricted areas where you cannot park, including the bank, car selling lot, impound lot, PD gates, and certain other locations.
Scrapping
Use /car scrap at the Los Santos scrapyard to permanently delete a vehicle. You receive a scrap value depending on the vehicle model.
Factionizing and Alliance Vehicles
/car factionize-- transfer your personal vehicle to your faction. Costs 100 fpoints for official factions. This is permanent./car alliance-- transfer your personal vehicle to your alliance. Only tier 0/1 members can do this. This is permanent.
Favoriting
Use /car favorite or /car favorite <vehicleid> to toggle a vehicle in your favorites list. Favorited vehicles appear at the top of the /car spawn list.
| Detail | Value |
|---|---|
| Default favorite slots | 2 |
| Premium 5+ bonus | +3 slots |
| Helper bonus | +1 slot |
| Admin (trial+) bonus | +1 slot |
Toll Stations
When you reach a toll station, use /car paytoll to pay the toll and open the gate. Players under level 3, cargo delivery drivers, government faction members, and on-duty officers pass for free.
Other Features
/car seat <1-3>-- as a passenger, switch to a different seat./car tog <bonnet/boot/lights/engine/door/alarm/siren/lightbar>-- toggle vehicle parts. Siren and lightbar are for law enforcement only./car find-- locate a spawned vehicle and set a checkpoint to it. If the vehicle is occupied and has no advanced GPS, you cannot find it. As a last resort, you can contact an admin via/ircfor help locating a vehicle./car trace <vehicleid>-- real-time tracking of a vehicle on your radar (updates every 5 seconds). Requires an advanced GPS. Use the command again to stop tracing./car autospawn <vehicleid>-- toggle automatic spawning of a vehicle when you connect./car spawnpack <list/toggle>-- manage your spawn package (group of vehicles to spawn together)./car forceout <vehicleid>-- force a vehicle out of a house garage to the garage entrance./car division-- bind or unbind a faction vehicle to a division (law enforcement only)./stoprespawn-- prevent recently used vehicles from respawning.
Tickets
Law enforcement can issue traffic tickets to vehicles.
/car ticket <fee> <reason>-- issue a ticket (max $200,000). Cannot re-ticket the same vehicle within 1 hour./car payticket-- pay all unpaid tickets on a nearby vehicle. The money goes to the PD faction bank./car revoketicket-- law enforcement can remove all unpaid tickets from a vehicle.
Commands
| Command | Description |
|---|---|
/myvehicles (or /mycars) | List all your owned and spawned vehicles |
/car spawn | Spawn a vehicle you own |
/car spawn near | Spawn the nearest unspawned vehicle |
/car tow | Tow a vehicle to its parked position ($3,000) |
/car find | Locate a vehicle and set a checkpoint |
/car trace <id> | Real-time vehicle tracking (needs GPS) |
/car park | Park your vehicle at its current position ($15,000) |
/car lock (or /cl) | Lock or unlock a nearby vehicle |
/car alarm | View or upgrade vehicle alarm |
/car buy | Buy a vehicle that is for sale |
/car sell <price> | Put your vehicle on sale at the car lot |
/car psell <name> <price> | Sell your vehicle directly to a player |
/car unsell | Cancel the sale of your vehicle |
/car extendsale | Extend the sale duration ($500k/day) |
/car respray <c1> <c2> | Change vehicle colors at a Pay N Spray |
/car paintjob <id> | Apply a paintjob at a Pay N Spray |
/car mod | Get directions to the nearest mod shop |
/car savemod | Save vehicle modifications |
/car unmod | Remove all vehicle modifications |
/car nitro | Install nitro at a nitro garage |
/car hydraulics | Install hydraulics at a hydraulics garage |
/car wheels | Change rims at a wheel mod shop |
/car gps | Install an advanced GPS |
/car upgradefuel | Upgrade fuel tank capacity |
/car fix | Repair vehicle at a Pay N Spray |
/car service | Get a vehicle inspection |
/car register | Register your vehicle plate |
/car unregister | Remove vehicle registration |
/car dupekeys | Manage duplicate keys |
/car favorite | Toggle vehicle in favorites |
/car factionize | Transfer vehicle to faction |
/car alliance | Transfer vehicle to alliance |
/car scrap | Permanently delete vehicle at scrapyard |
/car forceout <id> | Force vehicle out of a house garage |
/car autospawn <id> | Toggle auto-spawn on connect |
/car spawnpack | Manage spawn package |
/car seat <1-3> | Switch passenger seat |
/car tog <part> | Toggle vehicle parts (bonnet, boot, etc.) |
/car paytoll (or /cpt) | Pay a toll station fee |
/car ticket <fee> <reason> | Issue a ticket (law enforcement) |
/car payticket | Pay all unpaid vehicle tickets |
/car revoketicket | Remove unpaid tickets (law enforcement) |
/car impound <fee> <reason> | Impound a vehicle (law enforcement) |
/car unimpound | Unimpound your vehicle |
/car division | Bind/unbind vehicle to division (law enforcement) |
/car help | Show vehicle command help |
/checkplate | Check the plate of a nearby vehicle |
/friskcar (or /carinfo) | Inspect a nearby vehicle's contents |
/storegun | Store held weapon in a vehicle |
/storeguns | Store all weapons in a vehicle |
/takegun <weapon> | Take a specific weapon from a vehicle |
/takeguns | Take all allowed weapons from a vehicle |
/engine | Toggle vehicle engine on/off |
/packer load | Load a vehicle into a nearby packer |
/packer unload <id> | Unload a vehicle from a packer |
/refuel | Refuel your vehicle at a gas station |
/service mechanic | Request a mechanic for repairs or refueling |
/toolkit | Use a toolkit to break into a locked vehicle |
/colorlist | View a list of available vehicle colors |
/stoprespawn | Prevent recent vehicles from respawning |
