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Robberies
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  • Robberies
  • House Robbery
  • Business Robbery
  • Requirements
  • Quick Time Event (QTE)
  • Money Robbery Payout
  • Component Robbery

Robberies

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Crime · Last updated March 10, 2026

Robberies

House Robbery

Houses can be robbed by other players. The robbery takes 70 seconds and the robber must stay inside the house for the full duration. If they leave, the robbery fails. The robbed amount is taken from the house till (locker money).

A house cannot be accessed through /houselocker while it is being robbed.

Business Robbery

Businesses marked as "robbable" in their type configuration can be robbed using /robbiz. There are two types of robbery: money and components.

Requirements

All participants must first use /accept robbiz inside the business to signal they are ready. Then the leader uses /robbiz to start.

RequirementRegular BusinessBank
Minimum robbers48
Minimum law enforcers online510
Maximum simultaneous robberies22
If any alliance member inside the business has not used /accept robbiz, the robbery will not start. Everyone gets a warning message.

Quick Time Event (QTE)

When a money robbery is initiated, all alliance members inside the business must complete a security bypass QTE. The QTE difficulty is configurable (default: 8 out of 10). Banks add +2 difficulty on top of the base, capped at 10. Each player gets a 10-second countdown followed by 30 seconds to complete their QTE.

At least 50% of participants (rounded up) must succeed for the robbery to proceed. If the QTE fails, the business alarm triggers and the doors lock for 90 seconds -- nobody can enter or leave during this time.

Money Robbery Payout

DetailValue
Payout percentage10% - 15% of business till
Payout cap$500,000,000
Bank robbery payout$25,000,000 - $50,000,000 (fixed)
Robbery duration180 seconds (300 for banks)
Cooldown after robbery2 hours (initial), 8 hours (after success)
Laundering tax at drop-off20%

After the robbery timer completes, the robber receives a moneybag and must deliver it to a drop-off point. The 20% laundering tax is deducted when the moneybag is delivered.

Component Robbery

DetailValue
Components stolen1/5 of current stock
Robbery duration160 seconds
Cooldown after robbery16 hours
Component robbery is currently disabled in the dialog (the server returns "This feature has been disabled" when selecting it).
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