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Police Department
  • Help Center
  • Help Home
On this page
  • Overview
  • Joining SAPD
  • Getting Started
  • Going on Duty
  • Healing & Equipment
  • Communication
  • Traffic & Records
  • Tickets
  • Records & Investigation
  • Suspect Handling
  • Tazer
  • Cuffing & Uncuffing
  • Vehicle Operations
  • Confiscation
  • Jailing & Unjailing
  • Barriers
  • Impounding
  • Doors & Gates
  • Commands Reference

Police Department

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General · Last updated March 8, 2026

Overview

The San Andreas Police Department (SAPD) is a multi-division law enforcement agency modeled after the LAPD. The department combats and prevents crime through daily operations including robberies, traffic stops, arrests, checkpoints, pursuits, and crime prevention.

Joining SAPD

To join the San Andreas Police Department:

  1. Use /gps and select San Andreas Police Department to find HQ
  2. Enter the building and use /bell to contact the department
  3. A recruitment officer may come out to speak with you about joining

You can also watch for SAPD announcements -- when an announcement is active, visit HQ and use /bell to ensure a recruitment officer is available.

Alternatively, visit forum.sa-mp.im and navigate to the SAPD sub-board to submit a formal application if enlistment is open.

Getting Started

Going on Duty

Use /duty to toggle your duty status. Always go on duty when logging in or switching to S3/S1.

Healing & Equipment

  • /heal -- Restore full health and armor at the SAPD spawn
  • /givegun -- Select and equip authorized weapons at spawn
  • /givegun config -- Configure which weapons auto-equip
  • /copacc -- Access legal faction accessories at spawn

Communication

CommandDescriptionScope
/d <message>Communicate with all legal factionsGov, NOOSE, SASF, SAPD
/r <message>Radio message to SAPD only (after syncing frequency)SAPD members
/mp <message>Megaphone broadcast (yellow text, nearby)Nearby players
/ann <message>Server-wide IC announcementHigh ranks / SAPA
/getfreqCheck current faction radio frequencyAll members
/setfreq <freq>Set faction radio frequencyT2+ or authorized
/syncradio <1/2/3>Sync frequency to a radio channelAll members
To use SAPD-only radio: first get the frequency with /getfreq, sync it to a channel with /syncradio 1/2/3, then use /r to communicate.

Traffic & Records

Tickets

CommandDescriptionNotes
/ticket <ID> <amount> <reason>Issue a player ticketMoney goes to PD F-Bank
/car ticketTicket the nearest vehicleMoney goes to Gov F-Bank
/car revoketicketsRemove tickets from a vehicleRequires Sergeant+ approval

Records & Investigation

CommandDescription
/mdc <ID>Check a player's criminal record (must be in a law enforcement vehicle)
/rplate <plate>Check details about a vehicle plate
/traceplate <plate>Reveal the location of a vehicle (repeat to refresh)
/infraction <ID>Apply driver or weapon license infraction (T2+)
/fblacklist check <ID>Check if a player is blacklisted (T1+)

Suspect Handling

Tazer

Use /tz to toggle between your deagle and tazer. The tazer effect is short-lived -- cuff the suspect quickly after tazing.

Cuffing & Uncuffing

CommandDescription
/cuff <ID>Cuff a player who is tazed or has hands up
/uncuff <ID>Remove cuffs from a player
/letgo <ID>Toggle movement and camera control for a cuffed player

Vehicle Operations

CommandDescriptionNotes
/get <ID> <SeatID>Force a cuffed player into a vehicle seat--
/forceout <ID>Eject a player from an interiorOnly during gunfights or non-compliance
/eject <SeatID>Remove a player from a vehicle seatDriver only

Confiscation

CommandDescription
/take <ID> <item>Confiscate items (drugs, materials, radios, licenses)
/resetweps <ID>Remove all weapons from a suspect

Jailing & Unjailing

  • /jail <ID> -- Jail a suspect at PD Garage or Area 51 jail. Select charges via the dialog.
  • /unjail <ID> -- Release a jailed player. Requires T1+ approval.

Barriers

Barriers are deployable objects used for roadblocks and perimeter control.

CommandDescriptionRequirement
/bdeploy <BarrierID>Deploy a barrierT1+ or authorized
/bremove <BarrierID>Remove a specific barrierAny member
/bremove mineRemove all barriers you deployedAny member
/bremove allRemove all faction barriersAny member
/bmove <BarrierID>Adjust position or rotation of a barrierAny member
/blistList all deployed barriers with IDsAny member

Impounding

CommandDescriptionRequirement
/impound <amount> <reason>Impound a vehicle with a fineAny on-duty member
/car unimpound <VehID> confirmUnimpound a vehicleT1+
Vehicles impounded with a $666 fee can only be unimpounded by law enforcement. The owner can self-unimpound after 15 days for $50,000.

Doors & Gates

CommandDescription
/doorOpen or close the nearest door
/gateOpen or close the PD garage gate (horn also works)

Commands Reference

CommandDescription
/dutyToggle on/off duty
/healHeal at SAPD spawn
/givegunEquip weapons at spawn
/givegun configConfigure weapon loadout
/copaccAccess faction accessories
/d <message>Legal faction chat
/r <message>SAPD radio (after sync)
/mp <message>Megaphone broadcast
/ann <message>Server-wide announcement
/getfreqCheck radio frequency
/setfreq <freq>Set radio frequency
/syncradio <1/2/3>Sync frequency to channel
/ticket <ID> <amt> <reason>Issue a player ticket
/car ticketTicket a vehicle
/mdc <ID>Check player record
/rplate <plate>Check vehicle plate
/traceplate <plate>Trace a vehicle plate
/infraction <ID>Apply license infraction
/fblacklist check <ID>Check blacklist status
/tzToggle deagle/tazer
/cuff <ID>Cuff a suspect
/uncuff <ID>Remove cuffs
/letgo <ID>Toggle cuffed movement
/get <ID> <SeatID>Put suspect in vehicle
/forceout <ID>Force out of interior
/eject <SeatID>Eject from vehicle
/take <ID> <item>Confiscate items
/resetweps <ID>Remove all weapons
/jail <ID>Jail a suspect
/unjail <ID>Release a prisoner
/impound <amt> <reason>Impound a vehicle
/car unimpound <VehID>Unimpound a vehicle
/bdeploy <BarrierID>Deploy a barrier
/bremove <BarrierID>Remove a barrier
/bmove <BarrierID>Move a barrier
/blistList deployed barriers
/doorOpen/close nearest door
/gateOpen/close PD gate
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