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Drug Plants
  • Help Center
  • Help Home
On this page
  • Overview
  • How to Plant
  • Plant Types
  • Growth Stages
  • Water, Fertility, and Health
  • How Damage Works
  • Water Drain and Rain
  • Fertility Drain
  • Maintaining Your Plants
  • Harvesting
  • Harvest Output Formula
  • Early Harvest Penalty
  • Harvest Cooldown
  • Burning Plants
  • Dead Plants
  • Commands

Drug Plants

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Crime · Last updated March 9, 2026

Overview

Plants let you grow crops for produce. You need seeds and a shovel to get started. Plants must be placed in designated planting zones, on solid ground (not in water), and at least 3 units apart from other plants.

Each plant goes through growth stages over time. You need to keep your plants watered and fertilized, or they will lose health and eventually die. Once fully grown, harvest them before they expire.

How to Plant

  1. Get the seeds you want to plant (see plant types below).
  2. Equip a shovel in your hand.
  3. Stand still in a valid planting zone.
  4. Use /plant "<seed name>" to plant your seeds.
You must be standing on solid ground, not in water, and not on a vehicle. Plants need at least 3 units of space between them.

Plant Types

Each plant type has different grow times and produce amounts. All times are measured from when the plant was first planted.

PlantSeed ItemProduceMin YieldMax YieldSeedling to GrowingGrowing to HarvestableHarvestable to Dead
Cannabis PlantCannabis SeedsCannabis51020 min50 min70 min
Coca PlantCocaine SeedsCoca Leaves3720 min50 min70 min
Poppy PlantPoppy SeedsOpium Pods1220 min60 min70 min
Sassafras PlantSassafras SeedsSassafras Oil1420 min60 min70 min
PumpkinPumpkin SeedsPumpkin1110 min20 min90 min
Pumpkins are protected -- only the player who planted them can harvest them. They also require full growth before harvesting. Cannabis, Coca, Poppy, and Sassafras plants can be harvested by anyone.

Growth Stages

Every plant goes through these stages in order:

StageDescription
SeedlingJust planted. The plant is small and growing.
GrowingThe plant is getting bigger. You can harvest early, but with penalties.
HarvestableFully grown and ready to pick. Harvest now for the best yield.
DeadThe plant died from neglect or ran out of time. It disappears after 10 minutes.
BurningThe plant was set on fire by law enforcement. It takes extra damage and will die.

Water, Fertility, and Health

Plants have three stats that determine their survival and harvest quality:

StatStarting ValueMax ValueWhat It Does
Water50100Reduces health damage. Drains slowly over time.
Fertility50100Reduces health damage. Drains slowly over time.
Health100100Determines plant survival and harvest output.

How Damage Works

Every 10 seconds, each plant takes a base damage of 10. This damage is reduced by the plant's water and fertility levels:

ConditionDamage Change
Water above 0-7 damage
Fertility above 0-5 damage
Plant is burning+10 damage

If both water and fertility are above zero, the net damage is negative, and the plant slowly regenerates health (capped at 0.15 per tick). If health reaches zero, the plant dies.

Water Drain and Rain

Water drains at a rate of 0.5 to 0.75 per tick (every 10 seconds) in normal weather. During rainy weather (weather types 8 and 16), plants gain 0.1 to 0.5 water per tick instead of losing it, up to a maximum of 100.

Fertility Drain

Fertility drains at a rate of 0.35 to 0.4 per tick regardless of weather.

Maintaining Your Plants

Use items on your plants to refill their water and fertility. Stand near a plant and use /use <itemname> with the appropriate item. Items with the WaterPlant effect add water, and items with the FertilizePlant effect add fertility.

The old /fertilize command no longer works. Use /use <itemname> instead while standing near your plant.
You cannot water or fertilize a plant that is dead or burning.

Harvesting

Stand within 2 units of a plant and use /harvest to collect your produce. The amount you receive depends on the plant's health and growth stage.

Harvest Output Formula

Your harvest output is calculated as:

output = (random yield / 100 * health) / stage penalty

Where the random yield is a number between the plant's min and max yield.

Early Harvest Penalty

If you harvest during the Growing stage (before the plant is fully harvestable), you receive significant penalties:

PenaltyDetails
Stage penaltyProduce is divided by 2 (you get at most 50% of normal yield).
Chance of zero outputThe earlier you harvest, the higher the chance of getting nothing. The game picks a random point between the growing start time and harvestable time -- if you harvest before that random point, you get zero produce.

You will be warned before harvesting early. Type /harvest CONFIRM to proceed.

Some plant types (like Pumpkin) cannot be harvested early at all. They must be fully grown first.

Harvest Cooldown

There is a 2-second cooldown between harvest attempts to prevent spam.

Burning Plants

Law enforcement officers can burn plants using /burnplant while standing near one. This requires a Fuel Canister item. A burning plant takes double damage and will die quickly.

Only plants that are not grief-protected can be burned. Protected plants (like Pumpkins) cannot be harmed.

Dead Plants

When a plant dies (from zero health or expiring after being harvestable too long), it enters the Dead stage. Dead plants disappear automatically after 10 minutes.

Commands

CommandDescription
/plant "<seed name>"Plant seeds at your location. Requires a shovel in hand.
/harvestHarvest a nearby plant. Use /harvest CONFIRM to harvest an early plant.
/plantinfoView water, fertility, and health stats of a nearby plant. Must be within 1.5 units.
/fertilizeDeprecated. Use /use <itemname> instead.
/burnplantSet a nearby plant on fire. Requires a Fuel Canister. Law enforcement only.
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