- Help Center
- Help Home
Overview
Plants let you grow crops for produce. You need seeds and a shovel to get started. Plants must be placed in designated planting zones, on solid ground (not in water), and at least 3 units apart from other plants.
Each plant goes through growth stages over time. You need to keep your plants watered and fertilized, or they will lose health and eventually die. Once fully grown, harvest them before they expire.
How to Plant
- Get the seeds you want to plant (see plant types below).
- Equip a shovel in your hand.
- Stand still in a valid planting zone.
- Use
/plant "<seed name>"to plant your seeds.
Plant Types
Each plant type has different grow times and produce amounts. All times are measured from when the plant was first planted.
| Plant | Seed Item | Produce | Min Yield | Max Yield | Seedling to Growing | Growing to Harvestable | Harvestable to Dead |
|---|---|---|---|---|---|---|---|
| Cannabis Plant | Cannabis Seeds | Cannabis | 5 | 10 | 20 min | 50 min | 70 min |
| Coca Plant | Cocaine Seeds | Coca Leaves | 3 | 7 | 20 min | 50 min | 70 min |
| Poppy Plant | Poppy Seeds | Opium Pods | 1 | 2 | 20 min | 60 min | 70 min |
| Sassafras Plant | Sassafras Seeds | Sassafras Oil | 1 | 4 | 20 min | 60 min | 70 min |
| Pumpkin | Pumpkin Seeds | Pumpkin | 1 | 1 | 10 min | 20 min | 90 min |
Growth Stages
Every plant goes through these stages in order:
| Stage | Description |
|---|---|
| Seedling | Just planted. The plant is small and growing. |
| Growing | The plant is getting bigger. You can harvest early, but with penalties. |
| Harvestable | Fully grown and ready to pick. Harvest now for the best yield. |
| Dead | The plant died from neglect or ran out of time. It disappears after 10 minutes. |
| Burning | The plant was set on fire by law enforcement. It takes extra damage and will die. |
Water, Fertility, and Health
Plants have three stats that determine their survival and harvest quality:
| Stat | Starting Value | Max Value | What It Does |
|---|---|---|---|
| Water | 50 | 100 | Reduces health damage. Drains slowly over time. |
| Fertility | 50 | 100 | Reduces health damage. Drains slowly over time. |
| Health | 100 | 100 | Determines plant survival and harvest output. |
How Damage Works
Every 10 seconds, each plant takes a base damage of 10. This damage is reduced by the plant's water and fertility levels:
| Condition | Damage Change |
|---|---|
| Water above 0 | -7 damage |
| Fertility above 0 | -5 damage |
| Plant is burning | +10 damage |
If both water and fertility are above zero, the net damage is negative, and the plant slowly regenerates health (capped at 0.15 per tick). If health reaches zero, the plant dies.
Water Drain and Rain
Water drains at a rate of 0.5 to 0.75 per tick (every 10 seconds) in normal weather. During rainy weather (weather types 8 and 16), plants gain 0.1 to 0.5 water per tick instead of losing it, up to a maximum of 100.
Fertility Drain
Fertility drains at a rate of 0.35 to 0.4 per tick regardless of weather.
Maintaining Your Plants
Use items on your plants to refill their water and fertility. Stand near a plant and use /use <itemname> with the appropriate item. Items with the WaterPlant effect add water, and items with the FertilizePlant effect add fertility.
/fertilize command no longer works. Use /use <itemname> instead while standing near your plant.Harvesting
Stand within 2 units of a plant and use /harvest to collect your produce. The amount you receive depends on the plant's health and growth stage.
Harvest Output Formula
Your harvest output is calculated as:
output = (random yield / 100 * health) / stage penalty
Where the random yield is a number between the plant's min and max yield.
Early Harvest Penalty
If you harvest during the Growing stage (before the plant is fully harvestable), you receive significant penalties:
| Penalty | Details |
|---|---|
| Stage penalty | Produce is divided by 2 (you get at most 50% of normal yield). |
| Chance of zero output | The earlier you harvest, the higher the chance of getting nothing. The game picks a random point between the growing start time and harvestable time -- if you harvest before that random point, you get zero produce. |
You will be warned before harvesting early. Type /harvest CONFIRM to proceed.
Harvest Cooldown
There is a 2-second cooldown between harvest attempts to prevent spam.
Burning Plants
Law enforcement officers can burn plants using /burnplant while standing near one. This requires a Fuel Canister item. A burning plant takes double damage and will die quickly.
Dead Plants
When a plant dies (from zero health or expiring after being harvestable too long), it enters the Dead stage. Dead plants disappear automatically after 10 minutes.
Commands
| Command | Description |
|---|---|
/plant "<seed name>" | Plant seeds at your location. Requires a shovel in hand. |
/harvest | Harvest a nearby plant. Use /harvest CONFIRM to harvest an early plant. |
/plantinfo | View water, fertility, and health stats of a nearby plant. Must be within 1.5 units. |
/fertilize | Deprecated. Use /use <itemname> instead. |
/burnplant | Set a nearby plant on fire. Requires a Fuel Canister. Law enforcement only. |
