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Suggestions
(posted by K3lroy May 19th, 2013, 11:16 am)
You can now post your suggestions again.
The suggestion section will be open for two weeks.

As always:
- Be constructive
- Check for duplicate threads before you post
- Make sure you provide enough detail as possible
- If you suggest new commands, describe how they'd work
- Be thorough and check your grammar before you post
- 2-line-suggestions won't be accepted at all
Italy Mafia V6.5 - Weapon / Gun Dealing explained.
(posted by woot May 11th, 2013, 5:36 pm)
As of Italy Mafia V6.5, the entire weapon / gundealing has been changed in order to bring more work to mafia members.

Every mafia now owns a warehouse. By default, you do not have any. Ask a Head Admin or higher to place a warehouse somewhere for you. Please note that the warehouse must be outside of Los Santos and far away from the lead and metal pick up points.
There are no more "sellable guns" but simply "materials". Your warehouse is a material generator. In order to generate material, your warehouse needs lead and metal.

To begin with, you need a Linerunner/Roadtrain truck and a trailer attached to it. You will find trailers spread all over San Andreas placed at random locations. You cannot buy trailers.
Once you have a truck and a trailer, you're ready to get started. Drive to the huge cargo ship in San Fierro, there you may buy crates with 5000 units of lead costing $5000 each. Note that your trailer has a total maximum capacity of 100.000 units. Once you have enough lead loaded into your trailer, you can head to the next step if you also want to buy metal. You may buy crates of metal (5000 units, $5000 each) at the Quarry in Las Venturas. Once again, remember that your trailer has a maximum capacity of 100000 total units, lead and metal together.
Should you have a crate in your hands but your trailer is full of cargo, you can drop it using /dropcrate.

If you bought enough lead/material, you should head back towards your faction warehouse. Infact, you may unload it at any warehouse you like and which is not locked, but you obviously want to store it in yours and not gift them to someone random!
Once stored in your warehouse, the machinery in it will begin processing the lead and metal and generate materials. The production rate is 1 material / second.

Tier 0 and tier 1 members are the only ones who are able to lock and unlock their faction warehouse. Please note that if your warehouse is unlocked, ANYONE can take materials from it. Use /takematerials to take out materials from your warehouse. Your warehouse must also be unlocked in order to place lead/metal into it. Be organised and have tier 1 members with you when doing runs.
You must be at the warehouse itself in order to see how much lead, metal and materials your warehouse currently contains. There is a label showing the statistics.

This change concludes that there is no longer a gundealer job, anyone who gets access to materials automatically has the possibility to build a gun with it and sell it using /sellgun. You may also sell guns to yourself again, you do not have to be at a specific place for this anymore if you have the materials on you. You may see how many materials you have on you using either /myweapons or /frisk. You may of coruse stay materials inside your houselocker too.
This change also brings the fact that all of the "sellable guns" have been deleted. Obviously no refund is possible!

I hope you like this and the other changes coming very soon.


Password reset function
(posted by woot April 13th, 2013, 5:12 pm)
Hello,

due to the large amount of "help me, i lost my password" threads lately we added a password reset function for ingame characters.

You may reset your password if you know the character's name and email address bound to it.
http://sa-mp.im/account/forgotpassword/


Additionally, you are now able to change the email address associated to your character in the settings.
http://sa-mp.im/account/settings/

We thus highly recommend everyone to adjust their email address in their account settings.


The War is Over
(posted by K3lroy March 28th, 2013, 1:22 am)
The war is over on IM, and Kemirov came out on top.

This was a long war, but both sides wanted it to end.
A duel was set up between the leader of Kemirov and the leader of Stracci to decide who would win the war.
Sergio Stracci was the first one to fire his gun, and the fight was on. It took a few minutes for the leaders to take eachother out, but Kemirov won eventually and executed Sergio on the spot.

Congratulations to Kemirov for winning the war.

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Why was it decided to make it end this way?
Because both sides wanted it over - the leading side shouldn't get the victory handed to them just because of that.
This was a fair way to settle it - let the leaders duel, and see who is the best.


Reporting War Violations
(posted by K3lroy March 21st, 2013, 1:25 pm)
Hi.

Quick announcement for mafias at war.
Due to the massive work being put into war violation reports by both players and admins, the war reports must be posted in a new forum section added today.
The forum section is to easier identify reports about war violations and for admins to keep an overview of how many violations are made.

You can find the sub-forum here: viewforum.php?f=169
Only members of faction usergroups on the forum can post in the section.


Regards,
Mac